• xtrn/syncmoo1/syncmoo1.example.ini

    From Rob Swindell (on Debian Linux)@VERT to Git commit to main/sbbs/master on Fri Aug 7 12:16:18 2026
    https://gitlab.synchro.net/main/sbbs/-/commit/632d3019f656ed1689bea0cc
    Modified Files:
    xtrn/syncmoo1/syncmoo1.example.ini
    Log Message:
    syncmoo1: document why the picture stops growing in a large terminal

    The image is drawn at a whole multiple of the game's native 320x200 and
    never more than 2x, so it tops out at 640x400 however large the terminal
    is -- visibly smaller than the sibling doors that scale to fit. Nothing in
    the shipped ini or the README said so, or said that it is deliberate, which leaves "MoO1 is tiny in my big terminal" an unanswerable question.

    Whole multiples are what keep the interface readable. The horizontal
    resample is nearest-neighbour, so an image narrower than 320 source columns does not soften, it deletes columns -- and MoO1's interface font draws
    1-pixel strokes, which go with them: "SFX volume 100" renders as "SFX
    volume 00". SyncDOOM and SyncDuke expose a [video] scale_max instead,
    because a fractional scale costs them only sharpness, not characters.

    Comment only: no key, no behavior change.

    Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>

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